Improving Learning Activities and Gross Motor Skills Blended Learning with the Home Visit Method

Asep Miftahudin, Zainal Abidin Arief, Sigit Wibowo, Widyasari Widyasari
98 51

Abstract


This research is a type of research (action research), aimed at collecting data on whether blended learning with the home visit method can increase learning activities and gross motor skills of group B. The formulation of the problems in this study is: 1) whether blended learning with the method home visit can improve children's gross motor skills? 2) Can blended learning with the home visit method increase children's learning activities? 3) How is the blended learning process learning with the home visit method can improve gross motor skills and learning activities of children in group B? Based on the findings of action research (action research), 1) the researchers drew the conclusion that blended learning with the home visit method can increase learning activities and gross motor skills of group B students. Students' gross motor skills in cycle 1 by 25%, cycle 2 by 30%, and in cycle 3 it increases to 75%. 2) while in  student learning activities cycle 1 by 25%, cycle 2 by 40%, and in cycle 3 it increases to 80%. The blended learning process with the home visit method that has been implemented properly and proven to be the right alternative can improve the ability of children's learning activities and gross motor skills in group B.  The effectiveness of blended learning can be seen from the increase in children's learning activities in each cycle and gross motor skills.


Keywords


Learning Activities, Gross Motor Skills, Blended Learning, Home Visit Method.

Full Text:

PDF


DOI: https://doi.org/10.46328/ijonest.106

Refbacks

  • There are currently no refbacks.


Copyright (c) 2020 International Journal on Engineering, Science and Technology

Abstracting/Indexing


 

 


International Journal on Engineering, Science and Technology (IJonEST)-ISSN: 2642-4088

 


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
 
 
.